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It isn’t that long when compared to Civilization Revolution or Strategy & Tactics (but you can skip it in S&T) but it can run longer than I (who would like to play the game) would want. The most annoying part about this bit is I can’t find a way to skip it (I have now found it, but it’s super tiny and hard to see and hit in the corner). When your turn is completed, you hit a button to go to the next turn (and if you can possibly perform one single action it asks you “are you sure”, then you watch your opponent’s turn and can continue playing. There are a few more complexities to the combat system: units can move and then attack, but can’t move after attacking (except when certain generals are involved, it seems), and they gain morale after victories and lose it after defeats or when enemy units are on two sides of their hexes (covering 4 or more of the six spaces around them) but how much this actually affects combat I couldn’t tell you. These generals are essential to use during combat, as units not being lead by one will crumble against an assault from ones that are. And some units are equipped with generals (again I think you can buy them but I can’t figure out how, it has something to do with cities and medals) that give them combat bonuses and the units around them slightly smaller bonuses. The more cities are upgraded, the better units they can build (you can also spend more gold to make units with more “troops” (life) but I’m not certain it has any real benefit). These are pretty cookie-cutter: infantry is cheap and good at defense, cavalry can move two spaces and is in the middle, and artillery can attack over spaces and is good at offense but terrible at defense. Units are created in cities, each specializing in a different unit type: infantry, artillery, and cavalry.